Made for ongoing project with Artist Toby Christian.
A procedural string mesh made in Blender using Geometry Nodes, rigged as a skeletal mesh for use in Unreal. The poses are generated from imported .svg curves. Fraying is randomized using morph targets / shape keys driven by blueprints.
Real time project in Unreal developed by myself. The work uses speech to text, is interactable and will be shown / tour as an exhibition installation - dates TBC.